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Age 4 Patch Notes

Age 4 Patch Notes will be releasing update 11009 later this week, so here’s everything that’s changed and fixed in this patch. Before we begin, there is one important note I want to clarify.

For Age 4 Patch Notes after installing this update later this week, all replay types that you have with the Campaign and Skirmish saves will no longer work after the release of this update.

Make sure you do what is require, or you need to do with them, as they will be gone as soon as the update rolls out to Computer. Speaking of which data, let’s get to the good stuff, okay? Without further ado, here’s everything new with Age of Empires 4 in its update 11009!

All About Age 4 Patch Notes

Age 4 Patch Notes

General

We’ve made improvements to previously reported player-reported animation crash issues; We’ll listen to your feedback to make further adjustments in this area, but Age 4 Patch Notes with this patch, units can no longer attack faster than intended by issuing a move order after the attack to break the cool down between hits.

We fix a bug Age 4 Patch Notes where palisade walls became unforgettable.

Trebuchet projectiles now deal area damage when they miss their intended target.

I fixed a bug Age 4 Patch Notes where the damage range of incendiary ships increased significantly after researching explosives technology.

We have fixed a bug where fire ships exploded two or even more times in some cases. To keep the unit balanced, we increased the explosion damage from 300 to 600.

Scout cost increased from 20 to 40 food.

Fishing

Changes in coastal fisheries

Fishing boat catch rate reduced from 0.75 to 0.66

Inshore Fish reduced from 1000 to 500 food

Age 4 Patch Notes Changes in Deep Fish

Fishing boat catch rate reduces from 1.1 to 1.0

Deep Fish reduced from 2400 to 1900 food

Siege

  • Rider, Camel Rider, Fire Lance, and Knight’s Torch bonus damage against siege increased from +10 to +20.
  • Siege formation recovery speed reduced from 100% to 40%
  • Bombardment health reduced from 480 to 400. See other Chinese civ-specific bombardment health changes below.
  • Siege weapons now also deal bonus damage against ships.
  • General adjustments to reduce siege movement speed
  • Barrage movement speed reduced from 0.88 to 0.62.
  • Spring movement speed reduced from 1.0 to 0.88.
  • Mangonel movement speed reduced from 0.88 to 0.75

Civilization Specific Changes

Age 4 Patch Notes

Abbasid dynasty

Abbasid age ramp time reduced from 120 to 105 per age.

Explosive Dhow detonation range increased from 1 to 2 tiles to match the intended blast radius.

Dhow damage increased from 8 to 10.

I increased the berry harvest bonus from 25% to 30%.

Berry carrying capacity increased from 10 to 13

Sultanate of Delhi

Explosive Dhow detonation range increased from 1 to 2 tiles to match intend blast radius.

Dhow damage increased from 8 to 10.

IncreasE the berry harvest bonus from 25% to 30%.

Berry carrying capacity increased from 10 to 13

Chinese

Chinese Clock Tower Bombardment health reduced from 720 to 600

Officer unit can no longer use a monitor on waypoints

Reload Drill’s reload bonus time reduce from 33% to 20%

Honeycomb damage vs ships increased from 0 to 4

I am fixing a bug where the Imperial Officer’s tax collection cooldown would sometimes not activate.

HRE

Increased Prelate’s base movement speed from 1.7 to 1.17

Inspire cast range increased from 2 to 4 tiles.

Mongolians

Reduced base raid skill level from 50 to 25

Raid bounty upgrade bonus reduced from 75 to 50

Raid Bounty (Improved) upgrade bonus reduced from 100 to 75

High Armory Technology

Attuned weapon reloads time bonus reduced from 33% to 20%.

Age of Empires 6 is available for PC, while update 11009 will be available later this week. For more information about this update, visit the official website.

Developer Note For Age 4 Patch Notes

For Age 4 Patch Notes we envision this unit as a hit-and-run raider, effective against buildings, sieges, and villagers. In addition, the current AoE damage is so strong that it can quickly bombard and kill most units! We focused on making these changes to make Fire Lancer generally cost less.

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